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If you want something, just grab it (more or less)


This is a quite obvious example of a simple and useful user interaction: you point the mouse over an object’s pic in Svplly‘s catalog and an “add” button shows up. The implied behavioural pattern is very understandable: if you want something, just catch it.

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Web site

svpply.com

Date

26 September, 2011

Author

samoo
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